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NEW MOD FRONTLINES
Moderators: damijen, goth, BLACKSUNDAY, alf_ppp, Fitters
Author Post
HellsBells
Thu Oct 09 2008, 01:07pm
Registered Member #171
Joined: Sun Apr 08 2007, 11:31am
Posts: 342

New Mod Guys....OK don't cry no maps to download just new gametypes:
We now have Chopper, Battle Front & Commander/VIP + the normal gametypes etc:

BATTLEFRONT

So in Battlefront we are divided in 2 teams Attackers/Defenders like in an Objective match, but our objective is conquest/defend the territory, in this case the map itself.

Attackers
Objective . Eliminate all defense forces before the timelimit
Tactics . Move as a squad (or many squads)
. Search for the enemy defenses
. Find a way to destroy their defenses
. Hunt the survivors

Defenders
Objective . Resist to enemy attack until the timelimit
. Eliminate all strike forces
Tactics . Move as a squad (or many squads)
. Search for defense positions
. Create an Ambush
. Counter Strike

So when the timelimit is over the Defenders will win the round, then the Attackers will need to atttack at all costs because now is really his main objective, and if they don't attack they simply will lose.

COMMANDER/VIP

The Defending Team will have a Commander player with his unique and different skin armed only by a SMG and a Pistol (No Perks). Protect the Commander until the timelimit is the main objective to the Defender Team. His second objetive is eliminate all the enemies that will try to kill the Commander.

The Attacker Team of course have the objective to kill the Commander at all costs.

The Commander will be spawned at the spawn with the other team mates like a normal player, and that is the last know position that the Attacker Team have, and that's all.


When you are the Commander you will receive an alert message telling that you are the Commander in this round and will carry an icon on the HUD with the symbol of your army, which will be with you until the round end. And when you are a Soldier you will receive an alert message telling your objective in the round.

---------------------------------------------------------------------------------------------

CHOPPER

The Defender Team have the objetive to Protect the Chopper at all costs from the enemy, but this doesn't mean that the defenders should camping and wait for the Attackers, in this case is better if they attack the enemy and if possible eliminate all of them before the Chopper arrives, or at least damage enough the enemy to let them more weak as possible, so they will not have enough fire power when the Chopper arrives.

The Attacker Team have the objetive to Shot Down the Chopper, but knows that have a strong resistense that will try to avoid that at all costs. Then if they rush against the enemy they probably will fail in this mission, but if they stay back also will be locked and will be smashed for the enemy. So the best way to do that is sub-divide your team in two squads, the Light Squad and the Heavy Squad.

The Light Squad should carry light weapons and must create a defense line to protect the Heavy Squad from the enemy forces, and do the possible to keep the enemy far away as possible, or at least to delay their attack. While the Heavy Squad will carry heavy weapons and tryed to get to good spots and keep your heads down while wait for the Chopper arrives, then try to shot the Chopper down.

But not only the Attacker Team should create two squads, the Defender Team should also let few observers (maybe snipers) to find good spots in higher places to find the location of the enemies, specially when they reveal their locations when the Chopper arrives. Then hit them with a sniper rifle or point their positions to the strikers eliminate them.

That is a brief outline of the new gametypes, a link is below for your perusal.

http://www.mods.hajas.org/

Will give this another test run on Saturday to check player reaction Yay/Nay etc

All maps custom and default should be ok!!


Cheers

Hells



[ Edited Thu Oct 09 2008, 01:25pm ]
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Gizzy
Thu Oct 09 2008, 11:57pm
Registered Member #300
Joined: Wed Feb 27 2008, 02:30am
Posts: 319
So is there anything that needs to be downloaded Hells? or do we just log in as normal?
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HellsBells
Fri Oct 10 2008, 03:43am
Registered Member #171
Joined: Sun Apr 08 2007, 11:31am
Posts: 342
Log on as per normal you will only download the mod which is quite small (no maps as you already have)

Hells
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Gizzy
Fri Oct 10 2008, 07:06am
Registered Member #300
Joined: Wed Feb 27 2008, 02:30am
Posts: 319
cheers
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AUSDV8
Fri Oct 10 2008, 01:39pm
Registered Member #301
Joined: Sun Mar 02 2008, 03:16am
Posts: 321
great mod Hells - cheers mate -
small issue with the spawncamping
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